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1 of 11 Football
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extremetroy
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Posts: 4
Joined: Mar 2015
Post: #13

Thanks for the comments, guys.

In response to Blood, the concept of gameplay and mechanics have been thought about and refined in my head over the past 8 years. There is simply so many details about the game that it is hard to cover, so I do apologize for that.

One foundational approach that I have is customization and control. Everything you said regarding 8v8 is possible, since the game can be played with any combination of players from single player to full 22 players. Any unassigned position is simply controlled by AI.

With that being said, I never want to take options away from people. Personally, I love full 11 on 11, dialing up custom formations and plays, and getting a true football simulation experience. However, if people don't want that, they can never touch that part of the game and use traditional presets.

I also understand the fun aspect of bunny hopping, but this game takes on a realistic, simulation approach. Honestly, when initial multiplayer networking tests were done about a year ago, people had the most fun with a glitch where you could jump on another player and continue jumping, making both you and the player below you continue moving upwards to the sky.
3-12-15 11:32 PM
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Messages In This Thread
1 of 11 Football - extremetroy - 3-11-15, 4:30 PM
RE: 1 of 11 Football - Beaverboys - 3-11-15, 4:55 PM
RE: 1 of 11 Football - extremetroy - 3-11-15, 5:50 PM
RE: 1 of 11 Football - Eakin - 3-11-15, 5:11 PM
RE: 1 of 11 Football - Death - 3-11-15, 6:04 PM
RE: 1 of 11 Football - Eakin - 3-11-15, 8:48 PM
RE: 1 of 11 Football - extremetroy - 3-11-15, 10:49 PM
RE: 1 of 11 Football - Peyton - 3-11-15, 9:44 PM
RE: 1 of 11 Football - buttfumble - 3-11-15, 10:26 PM
RE: 1 of 11 Football - Eakin - 3-12-15, 8:21 AM
RE: 1 of 11 Football - blood - 3-12-15, 9:54 PM
RE: 1 of 11 Football - Messi - 3-12-15, 10:56 PM
RE: 1 of 11 Football - extremetroy - 3-12-15 11:32 PM