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AFM Version 8.0 Development
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blood
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Post: #23

(5-11-15 4:27 PM)Calvin Wrote:  
(5-11-15 3:42 PM)buttfumble Wrote:  Why would you want this game on cs:go? Game isn't broken no need to port it over to shitty cs:go physics.

i dont think porting afm to cs:go is not a question of brokenness of the game or its physics, but more about expanding the playerbase and creating a new refreshing experience where people must adjust to the new physics and find new and better ways of playing the game as a result of the different physics.

porting over to cs:go also allows us to enhance the graphics and sounds of the mod, allowing for much more complex models and textures and maps with vastly improved details.

[Image: 8a798113ad.jpg]

this screenshot illustrates just how many people play cs:go rather than 1.6, which could most likely give the player base a massive boost and help elevate the competitiveness of the mod by introducing eager players into the game.

Just port it to league then, League of Legends is double that of Dota 2. And a way better game like dota 2 sucks dick holy shit

sbA* Tj 9/31 (29%) 154 1td 11ints 19 qb rtg -13 rtg
5-13-15 3:24 PM
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Messages In This Thread
RE: AFM Version 8.0 Development - jbL - 5-10-15, 12:39 AM
RE: AFM Version 8.0 Development - jbL - 5-10-15, 11:36 AM
RE: AFM Version 8.0 Development - blood - 5-13-15 3:24 PM