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Counter-Strike 1.6 Update News
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Peyton
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Post: #1

Many of you are freaking out about the update, but there is absolutely no reason for this. Many of the issues that you have brought up to me will be or have been fixed by Valve.

Valve seems to still be working on the game as they have announced the following updates as Counter-Strike 1.6 Beta, which you can opt in for through properties for the game in Steam library:

ՠReturned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen
ՠAdded m_rawinput cvar, if set to 1 this enables using the raw input API's on your OS to get mouse input, usually with lower latency but missing the post processing from your OS
ՠFixed corrupt HTTP downloads if the url sent by the game server resulted in a 404 error
ՠFixed corruption of text input when hitting backspace while composing a message
ՠRenamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues
ՠFixed mouse clicks sometimes being lost
ՠRe-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly
ՠFixed movement when running at more than 100fps
ՠAdded "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled
ՠAdded "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps
ՠIncreased supported entity count in Counter-Strike 1.6 to 1800

Over the next few weeks, we will be working out the kinks that were caused by the CS update. Please stay patient. If anything, this will benefit American Football Mod because there are more possibilities available to us as a result of the update.

Sourcehttp://www.hltv.org/news/10007-counter-s...e-released
2-17-13 3:31 AM
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Counter-Strike 1.6 Update News - Peyton - 2-17-13 3:31 AM