Post Reply 
Taking suggestions for the CS:GO map
Author Message
Beaverboys
Pro

Posts: 93
Joined: Feb 2013
CSFL First Team
Post: #13

(5-7-16 12:42 AM)Calvin Wrote:  i feel like taking design ideas from 1.6 maps would be a step in the wrong direction. the csgo mod is a chance to revitalize the mod with new ideas and a fresh look. creating maps on the csgo engine gives us a chance to include details in the map that make all the hours we're going to spend on it that much more enjoyable.

you could do things like use a 3d skybox to make the stadium look like it's in a city or up near some mountains.

i would also say maybe a domed stadium but it will probably cause balls to hit the roof if u threw them too high if you're trying to throw a ball across the entirety of the field.

I definitely plan to use the CS:GO engine to its full potential, I'm kind of looking to create a sort of HD, realistic re-imagining of fm_stadium/stadiumtwo. It may not look very similar, but I want it to have a somewhat similar feel. I was also interested in using a 3D skybox. I had an idea where the stadium could have a slightly open design on one side, allowing you a view of some mountains in the distance, possibly through some fog/snow.

As far as the dome goes, those stadiums are generally tall enough to avoid the ball hitting the ceiling (I made a couple dome stadium replicas in 1.6), although I don't think a dome is a good idea for a default map.
5-7-16 6:38 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Taking suggestions for the CS:GO map - Beaverboys - 5-7-16 6:38 AM